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The Benefits of Using Milkshape 3D 1.7.0 Full Version for Low-Polygon Modeling

The times, they are a-changin'... this new version is the first since 2010, and the first since I got my Ph.D. No big changes to the actualMilkshape code except the addition of some features that I didnt have time to implement for the Milkshape 3d Website .

Milkshape 3d 1.7.0 Full Version


I have an updated tutorial that shows these new features. Also, I updated my zen shader to support normal maps, added a basic lighting model, and reworked the 3d export a bit. Follow Milkshape 3d Website on Twitter .

MilkShape makes it easy to model mesh shapes as well as static meshes. These meshes can be exported directly in LWO format or loaded into a pre-existing modeled mesh, then exported into LWO format. Model exported as LWO is imported into UEd 3 to be rendered.

Overall, MilkShape is meant to be a fast, easy to use plug-in for modeling in such a way that the model can be used for building lightwave meshes. One thing MilkShape doesn't do is the building of the models from scratch. Instead, it requires an existing model that you want to convert to a lightwave mesh. For example, if you have a model made in blender and want it converted to a lightwave format, then the next step is to make a lightwave format converter, otherwise known as a "middleware". But we don't have one of those yet. So if you have a model in one or more of these formats, MilkShape will take care of it.

You're probably going to need to know a couple things. The first is how to use blender. The second is that blender doesn't play well with UT2003. If you don't know how to use blender, I suggest finding a tutorial. If you want to make UT2003 meshes, you need to learn how to use blender in UT2003. If you don't know how to do that, the UT2003 documentation and to a lesser extent the forums have the information you need. This is not a blender handholding tutorial. For all that MilkShape can do, it's basically a blender interface to make meshes that are themselves lightwave meshes. Just like you click on the same tool in blender and your model will be one unit, in MilkShape, the same tool performs the same function on your model, hence the "lightwave converter."


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