Avorion Update V2 0 11-PLAZA ~REPACK~
Subscribe here to get the latest news about Avorion directly to your inbox. We'll be sending out newsletters monthly at max, and when a big release or something truly newsworthy happens, such as a new version, patch or similar.#mc_embed_signupfloat:left; font:14px Xolonium,Arial,sans-serif; color:#f0f0f0; width:100%; display: inline-blockSubscribe to the Avorion Newsletter 19/01/2023 Patch 2.3.1 is now live on the default branch!Performance"While working on our next free content update (more on that here) we've made major improvements to sector loading times, as well as some adjustments to our RAM management, that we didn't want to keep from you, so, enjoy!"Improved performance of base game loop (client & server) by 0.6ms (ca. +4% better performance at 60FPS)
Note: This was on our office workstations, impact on other machines can differ, but there should be a notable impact especially for older hardware
Improved performance of loading screens when ambient shuttles are enabled, but none are active in the sector
Drastically improved performance of loading screens when there are lots of asteroids and shaders are set to "Normal"
Note: 24s loading screen down to 6s loading screen for massive asteroid fields on our workstations at the office
Improved general performance of scripts
Strongly reduced memory usage of scripts
Improved server performance when leaving rift sectors
F10, /profile and /status no longer stall client/server during the output filedump
ModdingDev-Script lib/entitydbg.lua is no longer added to everything by default but when pressing F4
23/12/2022 Avorion Roadmap 2023Hello dear space farers, pirates, miners, explorers, and faction war wagers!It's the end of the (work) year for us here at Boxelware and we'd like to take the time to share our plans for Avorion for 2023 with you. Sadly, it looks like we were a little too ambitious with some things on our 2022 update schedule, so some features will have to be postponed to 2023. We've been hard at work, but some things just take time and we want to make sure to deliver only the best updates in the future.For 2023, we now have a clearer schedule/roadmap/milestones (call it however you want) for the planned updates (yes they'll be free) which you can find on our updated roadmap! They include more content, blocks, a photo mode, and also some improvements to factions. With each update we also always want to include quality-of-life improvements, content, bug fixes, and, if possible, performance improvements. Some of the latest performance improvements that we were working on are already available on the beta branch, and you should definitely check them out! Over there, we have improved general performance, but also greatly reduced loading screen times and memory usage of Avorion.If you want the full overview, check out the updated roadmap here: We hope you have some great fun with whatever solstice festivities you celebrate, happy holidays and a wonderful new year 2023. We'll see you then!- Boxelware 20/12/2022 Beta Branch Patch 2.3.1 - Patch NotesBeta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.This is how you get access to the beta branch (USE AT YOUR OWN RISK):Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.Performance"While working on our next free content update (more on that later this week) we've made some adjustments to our RAM management, that we didn't want to keep from you, so, enjoy!"Improved general performance of scripts
Strongly reduced memory usage of scripts
Improved server performance when leaving rift sectors
More Performance Updates 2022-12-21"More performance updates as a small christmas gift for y'all!"Improved performance of base game loop (client & server) by 0.6ms (ca. +4% better performance at 60FPS)
Note: This was on our office workstations, impact on other machines can differ, but there should be a notable impact especially for older hardware
Improved performance of loading screens when ambient shuttles are enabled, but none are active in the sector
Drastically improved performance of loading screens when there are lots of asteroids and shaders are set to "Normal"
Note: 24s loading screen down to 6s loading screen for massive asteroid fields on our workstations at the office
F10, /profile and /status no longer stall client/server during the output filedump
Mostly for modders: Dev-Script is no longer added to everything by default but when pressing F4
22/11/2022 Steam Awards 2022: Avorion for Labor of LoveAvorion has been on Steam for a few really exciting years now, and that time was a hell of an exciting ride for our team. But over the time Avorion always remained a passion project for us, adding new content, ideas, and a whole lot of love.With the category Labor of Love at this year's Steam Awards, you can nominate not only new titles, but also a work that has still received good support and a lot of care from the devs over the years. So, if you've been following us a bit on the exciting adventure of developing Avorion, enjoying the game all these years or maybe just discovered it for yourself - please consider nominating Avorion for the Labor of Love award!You can submit your nominations as of now during the Steam Autumn Sale. The final voting for the most popular nominations will take place during the Winter Sale!So submit your nomination, and maybe we'll see Avorion in the next round - you would make us very proud!Thank you for your time!Your Boxelware Team 22/11/2022 Avorion Patch 2.3 Release StreamIn today's developer stream, Konstantin and Felix talk with you about the latest patch 2.3 for Avorion! Check out the stream right here on Steam or on our Twitch channel: LINK REMOVED We look forward to seeing you! 22/11/2022 Patch 2.3 is now live on the default branch!Hotfixes 2022-11-24Fixed an issue where fighters could have size 0
Fixed an issue where ships with fighters wouldn't salvage/mine distant objects
Fixed a crash in 'Mark as Trash' window
GameplayAdded a new Xsotan enemy that dashes
Improved Auto Research
3 items are now fed to station AI (instead of 5)
Auto Research can now respect the type of items
Added a new "Repair Nearby Ships" order for fighters
Mothership is always prioritized
After mothership is repaired, nearby allied ships are repaired
Renamed current "Repair" fighter order to more fitting "Repair Target"
"Repair Target" now has the fighters stay at the target after repairing it fully
Fighters now return and land once target is destroyed, instead of circling the mothership
Added a new "Collect Loot" Fighter order
Added a new legendary lightning turret
Added a new legendary party turret
Increased likelihood of ships appearing while mining/salvaging/etc.
Reduced prices of torpedoes by 40% - 80%, depending on rarity and type
Steam Achievements & ModsIt is now possible to optionally enable Steam Achievements while mods are active
Maintenance CommandRestock Command has been renamed to Maintenance Command
Maintenance can now send a ship to repair the ship, hire crew, buy torpedoes and buy fighters
Maintenance is the only command that can be started without functional crew or when the ship is severely damaged
Maintenance command can now fill torpedo shafts when buying torpedoes, not just storage
UIObject Detector highlights now flash to be easily distinguishable from normal reticles
Object Detector no longer highlights docked objects
Cargo that is important for missions now has a special icon in Cargo Bay UI
Added a milestone for the secret stick ship boss
Speech bubbles of the player ship are now shown below the ship, not above it
Marking items in inventory as trash now has settings for type & DPS of items
Setting for sorting mission items to the top in the inventory is now remembered
Into The Rift - GameplayAdded icons to rift monoliths for better orientation
Added icons to critical mission objects for better orientation
Improved clarity of all rift missions
Added icons to mark finished monoliths
Rescue of a lost Expedition: The shelter asteroid can now be interacted with
Applied Xenology: Added visualizations on where probes can be placed
Applied Xenology: Added a button to quickly deploy a probe
Applied Xenology: Improved spawning of enemies when placing a probe
Xsotan Core Extraction: All monoliths now have larvae
Recovery Missions: Added icons to found wreckages for better orientation
Removed effects of several rift environmental effects on fighters
Acid Fog, Radiation and Xsotan Breeders no longer affect or are affected by fighters
Several mission-critical objects are now invincible
Adjusted Repair and Attack platform's HP to survive longer, especially in the center
Increased amount of Rift Research Data dropped by Xsotan by 50%
Increased amount of Rift Research Data gathered by Scientist captain by 50%
Increased time it takes a Smuggler captain to procure Rift Research Data
Into The Rift - UIAdded current ship mass to rift mission mass constraint tooltip
Improved phrasing for mass limit to clarify destruction of the ship
Dialogs with objects that need batteries now explicitly state that there are batteries nearby
Flashing indicator for batteries no longer turns off after some time
Batteries no longer flash while docked
Weapon chamber switch indicator stops flashing once activated
Battery stash indicator flashes after first interaction to make it easier to find again
Battery stash indicator stops flashing after opening
Into The Rift - ModdingExposed several files of the Into The Rift DLC for modding
PerformanceImproved performance when adding torpedoes while the Torpedoes UI is open
BugfixesFixed several issues when objects were deleted
Fixed an issue where mine/salvage orders weren't stopped properly while fighters were still deployed
Fixed an issue where AI ships tried to mine/salvage while weapons were disabled
Fixed an issue where some auto pilot buttons were missing while sitting in the ship
Fixed some issues where mine/salvage command didn't work and/or gave unhelpful errors
Fixed an issue where the location of the Xsotan Swarm Event Boss wasn't sent to players that had logged in during the event
Fixed an issue where sparks for beam hits were created when paused
Fixed an issue where Acid Fog in Rifts had a higher level than predicted by the mission board
Fixed an issue where NPCs attacked marker buoys
Fixed notifications overlaying the cursor while selecting a command on the galaxy map
Fixed an issue where workforce in crew tab looked janky
Fixed an issue where auto research tried to combine invalid items
Fixed a possible crash when key bindings file was corrupted
[UBR] Fixed an issue where Lasers from the turret factory could be configured to have 0 dps
[UBR] Fixed an issue where repair beams could be blocked by impenetrable shields
[UBR] Fixed an issue where DPS of weapons with battery charge was calculated incorrectly
[UBR] Fixed an issue where the cargo volume wasn't updated correctly when using the Supply operation
Fixed several crashes
Fixed several spelling issues
08/11/2022 Beta Branch Patch 2.3 - Patch NotesBeta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.This is how you get access to the beta branch (USE AT YOUR OWN RISK):Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.GameplayAdded a new Xsotan enemy that dashes
Improved Auto Research
3 items are now fed to station AI (instead of 5)
Auto Research can now respect the type of items
Added a new "Repair Nearby Ships" order for fighters
Mothership is always prioritized
After mothership is repaired, nearby allied ships are repaired
Renamed current "Repair" fighter order to more fitting "Repair Target"
"Repair Target" now has the fighters stay at the target after repairing it fully
Fighters now return and land once target is destroyed, instead of circling the mothership
Added a new "Collect Loot" Fighter order
Added a new legendary lightning turret
Added a new legendary party turret
Increased likelihood of ships appearing while mining/salvaging/etc.
Reduced prices of torpedoes by 40% - 80%, depending on rarity and type
Steam Achievements & ModsIt is now possible to optionally enable Steam Achievements while mods are active
Maintenance CommandRestock Command has been renamed to Maintenance Command
Maintenance can now send a ship to repair the ship, hire crew, buy torpedoes and buy fighters
Maintenance is the only command that can be started without functional crew or when the ship is severely damaged
Maintenance command can now fill torpedo shafts when buying torpedoes, not just storage
UIObject Detector highlights now flash to be easily distinguishable from normal reticles
Object Detector no longer highlights docked objects
Cargo that is important for missions now has a special icon in Cargo Bay UI
Added a milestone for the secret stick ship boss
Speech bubbles of the player ship are now shown below the ship, not above it
Marking items in inventory as trash now has settings for type & DPS of items
Setting for sorting mission items to the top in the inventory is now remembered
Into The Rift - GameplayAdded icons to rift monoliths for better orientation
Added icons to critical mission objects for better orientation
Improved clarity of all rift missions
Added icons to mark finished monoliths
Rescue of a lost Expedition: The shelter asteroid can now be interacted with
Applied Xenology: Added visualizations on where probes can be placed
Applied Xenology: Added a button to quickly deploy a probe
Applied Xenology: Improved spawning of enemies when placing a probe
Xsotan Core Extraction: All monoliths now have larvae
Recovery Missions: Added icons to found wreckages for better orientation
Removed effects of several rift environmental effects on fighters
Acid Fog, Radiation and Xsotan Breeders no longer affect or are affected by fighters
Several mission-critical objects are now invincible
Adjusted Repair and Attack platform's HP to survive longer, especially in the center
Increased amount of Rift Research Data dropped by Xsotan by 50%
Increased amount of Rift Research Data gathered by Scientist captain by 50%
Increased time it takes a Smuggler captain to procure Rift Research Data
Into The Rift - UIAdded current ship mass to rift mission mass constraint tooltip
Improved phrasing for mass limit to clarify destruction of the ship
Dialogs with objects that need batteries now explicitly state that there are batteries nearby
Flashing indicator for batteries no longer turns off after some time
Batteries no longer flash while docked
Weapon chamber switch indicator stops flashing once activated
Battery stash indicator flashes after first interaction to make it easier to find again
Battery stash indicator stops flashing after opening
Into The Rift - ModdingExposed several files of the Into The Rift DLC for modding
PerformanceImproved performance when adding torpedoes while the Torpedoes UI is open
BugfixesFixed several issues when objects were deleted
Fixed an issue where mine/salvage orders weren't stopped properly while fighters were still deployed
Fixed an issue where AI ships tried to mine/salvage while weapons were disabled
Fixed an issue where some auto pilot buttons were missing while sitting in the ship
Fixed some issues where mine/salvage command didn't work and/or gave unhelpful errors
Fixed an issue where the location of the Xsotan Swarm Event Boss wasn't sent to players that had logged in during the event
Fixed an issue where sparks for beam hits were created when paused
Fixed an issue where Acid Fog in Rifts had a higher level than predicted by the mission board
Fixed an issue where NPCs attacked marker buoys
Fixed notifications overlaying the cursor while selecting a command on the galaxy map
Fixed an issue where workforce in crew tab looked janky
Fixed an issue where auto research tried to combine invalid items
Fixed a possible crash when key bindings file was corrupted
[UBR] Fixed an issue where Lasers from the turret factory could be configured to have 0 dps
[UBR] Fixed an issue where repair beams could be blocked by impenetrable shields
[UBR] Fixed an issue where DPS of weapons with battery charge was calculated incorrectly
[UBR] Fixed an issue where the cargo volume wasn't updated correctly when using the Supply operation
Fixed several crashes
Fixed several spelling issues
11/10/2022 Almost Biweekly Stream!Our Almost Biweekly Stream takes place again! Today, our devs are giving you a live insight into the development! Come by and watch us create a fun turret for our space game! 27/09/2022 Almost Biweekly Stream!Our Almost Biweekly Stream again! Due to a case of illness, we had to change some plans for this stream, but our team assistant Judith will give you an update on our work anyway! Also, there will be some spacey community fun - so get your coolest Avorion builds ready to show off! 07/09/2022 Patch 2.2.2 is now live on the default branch!After performing well on the beta branch, patch 2.2.2 is now live on the default main branch. These are the changes coming with the patch:GameplayAdded more rift missions to mission boards of Rift Research Centers
Rifts: Gravity anomalies are now further away from mission targets to avoid interference
Rifts: Reworked "Applied Xenology" rift mission to make it easier to defend the probes
Rifts: Contents of rifts are now less far apart on lower rift depths
Rifts: Added Free Play settings for allowed mass and Xsotan damage in rifts
UIAdded a button to request new rift missions at Rift Research Centers
Sectors with Rift Research Centers are now specially highlighted on the Galaxy Map
Added an explanation on how to get Rift Research Data in Research Center Shop
Rifts: Improved highlighting of nearby objectives
Rifts: Monoliths and buoys of nearby pa